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BrainAmp Signal Element
Modified on 2018/08/03 21:08
by
Administrator
Categorized as
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Signal Acquisition
<div style="margin-right: 10px; margin-left: 16px; margin-bottom:10px; float: right; width: 500px; overflow: hidden; height: auto; padding: 0px; background: #fafafa; background: -webkit-gradient(linear, left top, left bottom, from(#fbfbfb), to(#fafafa));background: -moz-linear-gradient(top, #fbfbfb, #fafafa);border: 1px dashed #ddd;box-shadow: 0 0 0 3px #fff, 0 0 0 5px #ddd, 0 0 0 10px #fff, 0 0 2px 10px #eee;"> == Summary == {s:Element Info Panel | title=BrainAmp Signal | category=Signal Acquisition | icon=[image|Element Icon|{UP(BrainAmp-Signal-Element)}BrainAmp-Signal-Element-Icon.png] | author= OkazoLab | addin= Signal Processing | scope= Experiment | usage= Snippets | ownsnippets= None } == Properties == {| |- ! Name ! Description ! Constraints ! Type ! On<br/>runtime<br/>change |- | colspan="5" bgcolor="#AADDDDD" | BrainAmp Settings |- | Data-block Length | Defines a length of the signal data-block (in ms) sent by the amplifier. | {s:atDesign} | Int32 | |- | Use Auxiliary Box | Defines whether the Brain Amp auxiliary box is enabled. The option is relevant only for the EXG 16 models. | {s:atDesign} | Boolean | |- | Use Test Signal | Defines whether a test signal is sent by the amplifier instead of a real EEG signal | {s:atDesign} | Boolean | |- | DI Resistors | Value bits (0-15) defines states of the digital input resistors of the amplifier. Bit value 1 means pull-up, 0 means pull-down. | {s:atNormal} | clBina.. | |- | colspan="5" bgcolor="#AADDDDD" | Signal Generator |- | Signal Source | Defines a source for the signal. The emulated rhythmes can be used for offline validation of the chosen analysis settings | {s:atDesign} | enEmul.. | |- | Emulated Sampling Rate | Defines the emulation sampling rate (samples per second), when data is generated or streamed from a file. | {s:atDesign} | Double | |- | Primary Frequency | Defines the frequency of the primary rhythm in the generated signal, in Hz. Assign the zero to exclude the primary frequency from the generated signal. | {s:atDesign} | Double | |- | Secondary Frequency | Defines the frequency of the secondary rhythm in the generated signal, in Hz. The secondary frequency magnitude is a half of the primary frequency magnitude. Assign the zero to exclude the secondary frequency from the generated signal. | {s:atDesign} | Double | |- | Noise Level | Defines the noise level (in % to the norm magnitude of the primary frequency). The noise is added to the generated signal. Assign the zero the exclude the noise from the generated signal. | {s:atDesign} | Double | |- | External Datafile | Opens the dialog for selecting a data file containing a stream of double numbers representing a signal. If a file name without a path is defined, the data file will be picked up in the location of the experiment file. | {s:atDesign} | String | |- | colspan="5" bgcolor="#AADDDDD" | Channel Configuration |- | Selected Channels | Defines what signal channels are selected for acquisition within EventIDE. Selected channels are registered in the EventIDE signal pool at runtime and become available for the signal analysis elements. | {s:atDesign} | IList | |- | Selected Channel Count | Indicates how many signal channels are currently selected for acquisition | {s:atStatus} | Int32 | |- | Total Channel Count | Indicates how many signal channels are available for acquisition in the total | {s:atStatus} | Int32 | |- | Buffer Size | Defines the size (in samples) of a circular buffer that stores incoming signal data. | {s:atDesign} | Int32 | |- | colspan="5" bgcolor="#AADDDDD" | Runtime Control |- | Reset Signals Now | Runtime commands that resets the signal buffers and data acquisition | {s:atRuntimeAction} | Boolean | |- | colspan="5" bgcolor="#AADDDDD" | Control |- | Is Enabled | If set to false the element is completely omitted when the experiment is run | {s:atDesign} | Boolean | |- | Title | Title of the element | {s:atDesign} | String | |- |} == == </div> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> '''BrainAmp Signal Element''' allows a real-time signal acquisition with a family of the [http://www.brainproducts.com/products_by_type.php?tid=1|BrainAmp EEG amplifiers] manufactured by Brain Products GmbH. The supported amplifiers include: BrainVision BrainAmp Standard, BrainAmp DC, BrainAmp MR, BrainAmp MR plus, BrainAmp ExG and BrainAmp ExG MR. To make the element working, you need the standard Brain AMP drivers installed on the same computer and operational amplifier connected either by USB or PCI card.<br><br> {TOC} == Description == The BrainAmp Signal element reads an EEG signal conveyed directly from a BrainAmp amplifier connected by USB or PCI card. As an experiment starts, the element begins receiving data and buffering samples into circular buffers, maintained by EventIDE (the buffers can collect data from multiple signal acquisition elements). The signal processing elements, e.g. [Signal-Analyzer-Element|Signal Analyzer element] can be then used to monitor and analyze the buffered signals at runtime. Fast buffering and processing time in EventIDE (down to 1ms) allows instant detection of signal characteristics and, subsequently, various forms of signal-based feedback control in experiments. == Practical Use == # Make use that your amplifier is operational and connected to the EventIDE computer. # Add a new BrainAmp Signal element to any event in your experiment (the element is global and works from the start to the end of experiment). # Select the added element to browse its properties in the Property panel. # Adjust the Brain Amp settings, if necessary. # Select the channels for acquisition and buffering within EventIDE via the '''Selected channels''' property. The last channel carries the marker information. # Once the channels are selected, you can access them with by of the signal processing elements.
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