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Feature List
Modified on 2016/01/24 20:45
by
Maria
Categorized as
Introduction
{TOC} == Graphical User Interface == [imageright||{UP}/pictures/Feature/VisualGUI-Small.png] * Modern Ribbon GUI * Visual scenario designer * WYSIWYG scene editor * Integrated [Material Library|material library] * Flexible randomization designer * Resolution-independent layout * Multiple visual coordinate systems * Automatic pixel-vis.degree conversion * Customizable modular architecture * SDK for user extensions * Experiment templates and demos for popular paradigms. e.g. MOT == Scripting== [imageright||{UP}/pictures/Feature/CodingIcon-Small.png] * [http://www.okazolab.com/scripting|The world simplest scripting approach] * No necessity to learn new functions * Plugable scripting languages * [http://www.okazolab.com/faq-blog/how-to-call-matlab-functions-and-commands-in-eventide|100% Matlab interoperability] * Event-driven code architecture * Flat control flow * Advanced code editor with syntax highlighting and code completion * High-speed code execution, alike C++ * Code navigation and selective search * Runtime debugging tools == Run-time == [imageright||{UP}/pictures/Feature/Timing.png] * [http://www.okazolab.com/developer-blog/measuring-timing-accuracy-in-eventide|Sub-millisecond timing precision] * Automatic audit of timing accuracy * [http://www.okazolab.com/developer-blog/new-run-history-never-loose-your-data|Protected data collection] * Various data export options * Gamma correction * Customizable and interactive [Status Screen|status screen] on the second monitor * Implemented psychophysical methods (e.g. staircase procedure) * Real-time behaviour monitoring (e.g. gaze marker over stimulus) * Online statistics and plots == 2D Graphics == [imageright||{UP}/pictures/Feature/2DGraphics.png] * State-of-art rendering engine * Rich vector graphics with [XAML|XAML] scripts * Layered visual scene composition with opacity masks, alike Photoshop * Support for popular bitmap formats * Support for SVG vector format * Accelerated visual transforms: scale, rotation, transition and visual effects * Built-in stimulus generators * Fixed-time animation * GDI+ programmable drawing functions * Visual illusion toolkit == 3D Graphics == [imageright||{UP}/pictures/Feature/3DGraphics.png] * Accelerated 3D graphics engine * Rendering complex 3D scenes * Programmable scene changes and 3D animation * Code-based control of lightings, cameras and materials * Import of popular 3D file formats * In-built scene editor == Sound and Video == [imageright||{UP}/pictures/Feature/SoundVideo-Small.png] * Selection of audio playback engines * Precise onset of audio playback (<3ms) * Support for popular audio formats: wav, mp3 and MIDI * Parallel playback of video clips in all formats * Audit of audio timing and video frames * Online speech recognition and voice recording * Readout of MIDI devices (e.g. el. pianos) for taping and music experiments * Real-time text-to-speech synthesis == Hardware == [imageright||{UP}/pictures/Feature/ExperimentalHardware-Small.png] * Bi-directional synchronization via LPT, COM, USB, network and DAQ cards * Support for MC, NI and Arduino DAQ cards * Support for a broad range of HID devices (joysticks, response boxes) * Parallel access to input devices (e.g. multiple keyboards and mice) * Support of all Cedrus devices, e.g. Lumina * Handwriting recognition and drawing with a touch screen, mouse or pen tablet * Seamless integration of new hardware == Eye-tracking == [imageright||{UP}/pictures/Feature/EyeTracker.png] * Support of popular eye-trackers: Tobii, EyeLink, SMI, Arrington, Jazz-Novo, ISCAN, Mirametrix, GazePoint, EyeTribe * Support of analog DAQ eye-trackers * Templates for standard eye-tracking tasks * Lossless gaze tracking and sampling * Fully customizable calibration * Real-time saccade&fixation detection * Online analysis with AOIs, heatmaps, scanpathes * Eye-tracking on live websites * Customizable data logging == Signal Processing == * Real-time multi-channel signal acquisition * Support for popular bioamplifiers * Online band-pass filtering * Online PSD analysis * Online signal plotting * Signal forecasting and pattern detection * Phase-locked stimulus presentation * Reatime neurofeedback control in experiments * Rich framework for mental games and applications == Motion Capture == * Support for low-cost sensors Kinect & Leap Motion for real-time 3D tracking * Body tracking up to 2 persons * Tracking of a 3D head position, pose and head vector * Calibrated finger-to-screen tracking * Gesture recognition * Reliable face capture with 100 3D key-points * Consistent sampling rates (up to 20Hz) with a low processor load
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