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Oculus Touch Button Element
Modified on 2018/07/16 00:48
by
Administrator
Categorized as
Elements
,
Oculus Rift
<div style="margin-right: 10px; margin-left: 16px; margin-bottom:10px; float: right; width: 500px; overflow: hidden; height: auto; padding: 0px; background: #fafafa; background: -webkit-gradient(linear, left top, left bottom, from(#fbfbfb), to(#fafafa));background: -moz-linear-gradient(top, #fbfbfb, #fafafa);border: 1px dashed #ddd;box-shadow: 0 0 0 3px #fff, 0 0 0 5px #ddd, 0 0 0 10px #fff, 0 0 2px 10px #eee;"> == Summary == {s:Element Info Panel | title=Oculus Touch Button | category=Oculus Rift | icon=[image|Element Icon|{UP(Oculus-Touch-Button-Element)}Oculus-Touch-Button-Element-Icon.png] | author= OkazoLab | addin= Oculus Rift AB3D | scope= Parent event | usage= Snippets | ownsnippets= None } == Properties == {| |- ! Name ! Description ! Constraints ! Type ! On<br/>runtime<br/>change |- | colspan="5" bgcolor="#AADDDDD" | |- | | | {s:atNormal} | Boolean | |- | colspan="5" bgcolor="#AADDDDD" | Runtime Status |- | Triggering Time | Returns a local event time (in ms) of the last button triggering. The value can be used an accurate measure of the response time | {s:atStatus} | clTime | |- | Is Triggered | Indicates whether a button has been triggered at least once, since the onset of the parent event. This property can be naturally used to gate switching between events. | {s:atNormal} | Boolean | |- | Triggered Button | Returns a system name of the triggered button. The keyboard symbol buttons are always shows by the capital letters, whereas the mouse and gamepad buttons are shown by names like 'Button 1' | {s:atStatus} | String | |- | Is Down | Indicates whether the monitored button is currently in the down state | {s:atNormal} | Boolean | |- | colspan="5" bgcolor="#AADDDDD" | Settings |- | Triggering Mode | Defines the triggering mode for button. The 'First Press Only' mode is recommended for response time measurements | {s:atDesign} | enButt.. | |- | Monitored Button | Defines a button monitored by the element. If 'Any Button' selected, the element monitors all buttons on the selected input device. In this case, a name of the pressed button is indicated by the Triggering Button property at runtime. | {s:atDesign} | Int32 | |- | colspan="5" bgcolor="#AADDDDD" | Control |- | Is Enabled | If set to false the element is completely omitted when the experiment is run | {s:atDesign} | Boolean | |- | Title | Title of the element | {s:atDesign} | String | |- |} == == </div> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> '''Oculus Touch Button Element''' reads button states on the Oculus Touch controller.{br}{br} {TOC} == Description == ... == Snapshots == {| | [imageleft|Snapshot 1 <br/>|{UP(page - name)}*-sm.png |{UP(page - name)}*.png] || [imageleft|Snapshot 2 |{UP(page - name)}*-sm.png |{UP(page - name)}*.png] |} == Practical Use == ... === Technique 1 === # Step 1 # Step 2 ... === Technique 2 === # Step 1 # Step 2 ... <div style="margin-left:0px; margin-right:10px; margin-top:10px; width: auto; overflow: hidden; height: auto; background: #fafafa; background: -webkit-gradient(linear, left top, left bottom, from(#fbfbfb), to(#fafafa));background: -moz-linear-gradient(top, #fbfbfb, #fafafa);border: 1px dashed #ddd;box-shadow: 0 0 0 3px #fff, 0 0 0 5px #ddd, 0 0 0 10px #fff, 0 0 2px 10px #eee;"> @@ csharp // Check the trial outcome. Result and RT just other user variables // insert code snippet here.. @@</div> ... == Notes == ... * Insert Notes here.. * Insert Notes here..
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