Material Library

Modified on 2016/06/19 10:41 by Administrator — Categorized as: Design objects, Main concepts

Element Icon Material Library
Info
Category: Structural Object
Role: Store stimulus materials

Every experiment created with EventIDE has its own data storage, called Material Library. Library may contain multiple items organized in a hierarchical folder structure, like a standard file system. Any stimulus material, such as picture, sound and video or custom data can be loaded from external files and added into Library. Then materials can be organized, previewed/edited and made to use anywhere in experiment. Building Material Library is one of the first steps in designing experiments in EventIDE.


Things To Know


Item Types

EventIDE automatically classify library items in one of the following types:
The type classification is important for a further use of a library items. The most of Elements can handles only a particular type of library items, e.g. Direct Sound Element can play only the Wave sounds.

Supported file formats

EventIDE automatically recognizes and supports a vast range of file formats that may contain stimulus materials. A file format is get recognized by an extension of the loaded files. The following formats are recognized:

FormatFile Extensions
Bitmap graphics*.bmp;*.jpg;*.jpeg;*.png
Vector graphics*.xaml;*.svg
Audio clip*.wav;*.wma;*.mp3
Video clip*.wmv;*.avi
Custom data*.*

GUI

Learn how to control Material Library via Library Panel

Practical Use

Adding Items

Library items can be imported into the library from external files using the main menu command Library-Add Items. Alternatively, you can simply drag and drop files into the Library Panel from a Windows explorer (and, visa versa, if you need to export an item to a file). The XAML items can be created directly without loading a file (through the Main Menu). Once item is created in Library, it can be selected and previewed.

Making Use of Library Items

Library items need to be assigned the designated element. Use drag and drop from the Library Panel to the Element panel. To initiate the drag and drop, press the left mouse button and hold it pressed over the selected items. When the mouse cursor changes its shape, move a mouse to the element in the Element panel and drop the dragged items. You can see which items are currently in the element list by expanding it with a toggle button next to the element title.

Updating Items

The content of any Library item can be updated from an external file without breaking its assignments in an experiment. Select an item or items and call Update Items command in the Main Menu. Thenm select new content files in the open file dialog. If multiple items/files are selected they will be updated one by one.

Editing XAML items

Library items with the XAML vector graphics can be edited in a popup text editor. Select the XAML item and press the Edit icon next to item's title.