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Category: Programming |
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EventIDE provides several built-in data types that are used for element properties. The built-in types are also available for coding in the snippets and developing the custom AddIns. The built-in types are not classes but .NET values types - it means they can be declared and assigned directly, like the standard Int32 and Double types. On this page all built-in EventIDE types are listed with complete descriptions and code examples.


stColor type

stColor is a data type for managing colors in EventIDE. stColor is a data struct that stores a single 32-bits ARGB value internally. stColor type supports implicit conversions to other color type

Fields

stColor struct contains the following fields:

Field NameDescriptionValue Type
.ADefines a value for the Alpha channel (transparency). The valid range is 0..255.Int32
.RDefines a value for the Red channel. The valid range is 0..255.Int32
.GDefines a value for the Green channel. The valid range is 0..255.Int32
.BDefines a value for the Blue channel. The valid range is 0..255.Int32
.HueDefines the color hue in HSB/HSV color space. The value has to be in the range 0..360. If the Saturation and Brightness have extreme values(e.g. 0 or 100) changes in the Hue field are ignored Double
.SaturationDefines the color saturation in HSB/HSV color space The value has to be in the range 0..100 Double
.BrightnessDefines the color saturation in HSB/HSV color space The value has to be in the range 0..100 Double
.ColorRepresents the current value as System.Windows.Media.Color type System.Windows.Media.Color
.GDIColorRepresents the current value as GDI+System.Drawing.Color type System.Drawing.Color

GUI type editor

stColor data type underlies a majority of color properties in EventIDE objects. The program provides an dedicated editor for stColor values.
Screenshot of the stColor GUI editor

Screenshot of the stColor GUI editor


Code examples

 
// Implicit conversions for stColor type 
MyColor=Color.Red; 
MyColor="Blue";
MyColor="#FF00FF00";

// Declaration and initialization 

// declare a new stColor and initialize its value to the green
stColor MyColor=new stColor();
MyColor.A=255;
MyColor.R=0;
MyColor.G=255;
MyColor.B=0;

// declare and initialize with the green color with an optional stColor constructors
stColor MyColor2=new stColor(0,255,0); 
stColor MyColor3=new stColor(255,0,255,0); 

// declare and initialize the blue color with functions and constants of GDI+ API
stColor MyColor3.GDIColor=Color.FromArgb(255,0,0,255);
stColor MyColor4.GDIColor=Color.Blue; 


// using stColor type in GDI+ drawing procedures
stColor RedColor=new stColor(127,0,0); 
Pen BluePen = new Pen(RedColor.GDIColor, 3);
Graphics.DrawRectangle(BluePen, 0,0,50,50);


// Internal fields the stColor type
BackgroundColor=new stColor(255,255,255); // set the event background to white 
TextColor.R=127;
TextColor.G=127;
TextColor.B=127; // set the font color of the Text Element to the mid-gray


// The following examples cause runtime errors because the field values have to be integers in the range 0..255
stColor MyColor=new stColor(0,256,0);  
stColor MyColor2;
MyColor2.R=-20;

clTime type

clTime is a data type that represents a time interval in EventIDE. Most of the timing properties, such as Duration, Elapsed Time, has this type. The type value stores a length of the time interval in milliseconds, including the sub-millisecond fraction. clTime supports implicit conversions to all numerical types.

 
// Assigning clTime type with implicit conversions  
int TimeA=2000; 
double TimeB=1000.5; 
EventA_Duration=TimeA; // the time interval is assigned with integer value
EventB_Duration=TimeB; // the time interval is assigned with double precision 
EventC_Duration=500.5; // the time interval is assigned directly
int TimeC=EventC_Duration; // TimeC contains 501 due to rounding 


clPoint type

clPoint is a data type for managing screen positions in EventIDE. clPoint is a data struct that stores a 2D screen position and represents it both in cartesian (units: pixels) and polar coordinates (units: visual and angular degrees). The conversion between pixels and visual degrees values is calculated according to the current screen settings of the experiment.

Fields

clPoint struct contains the following fields:

Field NameDescriptionValue Type
.XDefines the X-Axis value (in pixels) relatively to left-top corner of the screen(). Int32
.YDefines the Y-Axis value (in pixels) relatively to left-top corner of the screen. Int32
.RDefines a distance (in visual degrees) between the given point and the screen center,as the radius in the polar coordinate system. The exact pixels/visual degree conversion depends on chosen screen settings for each experiment.float/Single
.ThetaDefines a polar angle (in degrees) to the given point from the screen center, as azimuth in the polar coordinate system. The angles (0..360) are counted from the right arm of the horizontal axis in the anticlockwise direction.float/Single
.IsNotDefinedFor internal use. If true, indicates an invalid screen point. The fields of the invalid screen point can not be accessed.boolean

GUI type editor

clPoint data type underlies a majority of coordinates properties in EventIDE objects. The program provides an dedicated editor for clPoint values.
Screenshot of the clPoint GUI editor

Screenshot of the clPoint GUI editor


 
// declare and initialize clPoint type
clPoint MyPoint=new clPoint(); // the point is declared and initialized. The point is valid. 
clPoint MyPoint2=new clPoint(100,100); // the point is declared and initialized with particular pixel coordinates 
clPoint MyPoint3=new clPoint(4.0f,45.0f); // the point is declared and initialized with the polar coordinates 4,45


// Pixel fields of clPoint type
Position=new clPoint(512,368); // Initialize with pixels coordinates 
Position.X=512;
Position.Y=368; // set the position to the screen center


// Polar fields of of clPoint type
Position=new clPoint(5.0f,90.0f); // Initialize with polar coordinates
// set the position of Text Element on 5 visual degree up from the screen center (in any screen resolution)
TextPosition.R=5;
TextPosition.Theta=90; 

clSize type

clSize is a data type for managing screen sizes in EventIDE. clSize is a struct that stores a size of 2D area and represents it both in screen pixels and visual degrees. The conversion between pixels and visual degrees is calculated according to the current screen settings of the experiment.

Fields

clPoint struct contains the following fields:

Field NameDescriptionValue Type
.WidthDefines the width in pixels. Int32
.HeightDefines the height in pixels. Int32
.aWidthDefines the width in visual degrees.float/Single
.aHeightDefines the height in visual degrees.float/Single
.IsProportionalIf true, any change in the width or height is accompanied by a automatic change in the second dimension such that the whole area keeps its proportions.boolean

GUI type editor

clSize data type underlies a majority of size related properties in EventIDE objects. The program provides an dedicated editor for clSize values.
Screenshot of the clSize GUI editor

Screenshot of the clSize GUI editor


 
// declare and initialize clPoint type
clSize MySize=new clSize(); // the size is declared and initialized with zero values.  
clSize MySize2=new clSize(320,200); // the size is declared and initialized with specific pixel size 
clSize MySize3=new clSize(5.0f,2.0f); // the size is declared and initialized with specific size in visual degrees


// Change values of proxy variables (Size and TextAreaSize) of clSize type
Size=new clSize(200,80); // set the size of Renderer element to 200x80 pixels
TextAreaSize.aWidth=5.5f;
TextAreaSize.aHeight=2.1f; // set the size of Text Element on 5.5x2.1 visual degrees 



clMIDINote type

clMIDINote is a struct data type for storing the single note information recorded by the MIDI-Input-element. This type is read-only, writing to its struct fields has no effect.

Fields

clMIDINote struct contains the following fields:

Field NameDescriptionValue Type
.MIDIChannelReturns the zero-based index of MIDI channel that produced the given note System.Int32
.NoteReturns a conventional name of the noteSystem.Int32
.OctaveReturns an octave index of the note in the negative to positive range System.Int32
.StartTimeReturns a timestamp of the note measured in elapsed ms. since the onset of the parent eventclTime
.DurationReturns a duration of the note in ms. as measured by the application.clTime
.VelocityReturns a press velocity (or volume) of the noteSystem.Int32
.FrequencyReturns the physical sound frequency (in Hz) of the noteSystem.Double



clMIDIEvent type

clMIDIEvent is a struct data type for storing information about a single low-level MIDI event recorded by the MIDI-Input-element. This type is read-only, writing to its struct fields has no effect.

Fields

clMIDIEvent struct contains the following fields:

Field NameDescriptionValue Type
.NameReturns a name of the MIDI eventSystem.String
.TimeReturns a timestamp of the event measured in elapsed ms. since the onset of the parent eventclTime
.Data1Returns the first part of event data. For the NoteOn events this field contains MIDI button code.System.Int32
.Data2Returns the second part of event data. For the 'NoteOn' events this field contains the pressing velocity, for the 'NoteOff' events the value is zero.System.Int32
.MIDIChannelReturns the zero-based index of MIDI channel that produced the given eventSystem.Int32

Enum Types

Built-in enum data types in EventIDE are distinct types consisting of sets of named constants called the enumerator lists. Each types has its own enumeration list and type value represents an zero-cased index of the selected item in that list. Thus, a value of the enum data type can be assigned with integer value from 0 (for the first item) to N-1 (for the last item).

stAlignment

stAlignment is used to align the Position property and rotation center of a visual element relatively to its own rendering area. By default, the Position property corresponds to the center of the rendering area. stAlignment enum contains the following items:
IndexItem NameDescription
0Left-top Position is aligned to the left-top corner of the rendering area
1Center Position is aligned to the center of the rendering area
2Right-topPosition is aligned to the right-top corner of the rendering area
3Right-bottomPosition is aligned to the right-bottom corner of the rendering area
4Left-bottomPosition is aligned to the left-bottom corner of the rendering area
 
// Change values of proxy variables (RendererAlignment) of stAlignment type
RendererAlignment=0; /// change the position alignment to the left-top corner


Final Notes



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