Insert Notes here..
Name | Description | Constraints | Value Type | Upon Runtime Change |
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Camera Orbit |
Orbit Rotation | Defines an orbital rotation of the camera on the current 3D scene. The vector fields X,Y and Z represent Yew, Pitch and Roll values in degrees. | | System.Windows.Media.Media3D.Vector3D struct | |
Orbit Center | Defines the center point of the camera orbit in the world coordinates. | | System.Windows.Media.Media3D.Point3D struct | |
Orbit Scale | Defines a scale of the camera orbit relative to the orbit center. The value is in percentages, such that 100% matches to the camera position defined in the current 3D scene. | | Double | |
Camera Settings |
Camera Position | Defines a camera location in the world coordinates. The property does not specify the camera direction vector. The direction is defined by the Camera Lookup Direction property. | | System.Windows.Media.Media3D.Point3D struct | |
Lookup Direction | Defines the camera lookup vector- a direction in which the camera is looking in world coordinates. | | System.Windows.Media.Media3D.Vector3D struct | |
Camera Up Direction | Defines a unit vector that represents the upward direction of the camera (and 3D model projection) | | System.Windows.Media.Media3D.Vector3D struct | |
Near Plane Distance | Defines a distance from the camera to the camera's near clip plane | | Double | |
Far Plane Distance | Defines a distance from the camera to the camera's far clip plane | | Double | |
Field of View | Defines horizontal bounds of the camera's projection, as degrees between the camera's position and the image plane | | Double | |
Object Tracking |
Is Tracking | Enables tracking and selection of 3D objects with a 2D positional device, e.g. mouse or eye-tracker. The tracking returns a name of the closest object pointed on the current projection of 3D model | | Boolean |
Tracked Object | Returns a name of the pointed 3D object among all objects on a 3D scene. The object name has to be defined in the XAML 3D model. When no object is pointer the property returns an empty string. | | String |
Tracked Point | Returns 3D coordinates of the focal dot on the pointed 3D object. When no object is pointed, the property returns the zero point. | | System.Windows.Media.Media3D.Point3D struct |
Tracking Distance | Returns a distance from the camera to the focal dot of the tracked 3D object (in the world units). When no object is pointed, the property returns the zero. | | Double | |
Name | Description | Constraints | Value Type | Upon Runtime Change |
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VISUAL APPEARANCE |
Alpha Masking | Defines whether the visual content rendered by this element will be used as an opacity mask which is applied onto the given event surface. The active opacity mask allows one to expose pixels of the parent event surface through a solid background of the given event. If the value is true, the darker pixels of the content will make more transparent holes on the entire event surface. | | Boolean | |
AntiAliasing | If true, the rendered content will be anti-aliased for smoother visual appearance. If false, rendering will be authentic to its source, e.g. a bitmap. | | Boolean | |
Position | Defines the position of the element viewport on the screen. The position can be set in any of three coordinate systems: a) pixels, b) polar, c) central. | | clPoint | |
Size | Defines the size of the element viewport on the screen. The size can be set in any of three coordinate systems: a) pixels, b) visual degrees, c) 'relative-to-screen' size. | | clSize | |
Z Order | Indicates the current depth order of the element viewport on the surface of the parent event. The greatest number corresponds to the top position. The order can be changed by moving the element up and down in the element list. | | Int32 | |
Pivot Point | Defines the pivot point (coordinate and the rotation centers) within the element viewport. | | stAlignment or Int32 | |
Visible | Defines whether the element is currently visible on the event surface. The property is convenient for switching visual content on and off. | | Boolean | |
Rotation | Defines the rotation angle (in degrees) of element viewport relative to the its pivot point. | | Double in the range 0..360 | |
EFFECTS |
Transparent Color | The color of the original pixels of rendered content that will be set as transparent. | | stColor | |
Transparency Tolerance | Tolerance ratio for choosing colors that become transparent. Zero means that effect is not applied, 1 denotes that all colors will become trasparent. | | Int32, range (0..100) | |
Color Mask | Produces a multiplicative combination of the original pixels and the selected mask color (except the alpha channel). The effect emulates a look through a colored glass. White or transparent mask color doesn't change the original pixels. | | stColor | |
Opacity | Opacity of the rendered content. | | Int32, range (0..100) | |
Contrast | Contrast of the rendered content. | | Int32, range (-100..100) | |
Brightness | Defines the brighness of the rendered content. | | Int32, range (-100..100) | |
Saturation | Saturation of the rendered content. | | Double | |
Pixelation | Defines the pixel scale of the rendering. | | Int32, range (0..100) | |
Blurring | The radius used in the gaussian blur of rendered content, as a pixel-based factor. The default is 0 which means no blurring. | | Int32 | |
POSITIONAL JITTER |
Reset Jitter | Set to true at runtime to reset the current positional jitter. | | Boolean, set true for action | |
Current Jitter | Jitter range, in pixels (non inclusive). | . | clSize | |
Jitter Range | Jitter range, centered at the original position of the element. | . | clSize | |
Name | Description | Constraints | Value Type | Upon Runtime Change |
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Material List |
Selected Index | Defines the index of the active item in the material list of the element. | | Int32 | A change causes the current item to be reloaded and an update of the element. |
Selected Item | Defines the name of the active item in the material list of the element. The name matches to a name of item in the Material Library | | String | A change causes the current item to be reloaded and an update of the element. |
Item Count | Returns the total number of items in the material list of the element. | | Int32 |
Equalize RGB | The property is only available in the visual element. If the value is true, the average RGB pixel intensity will be equalized across all items in the material list. You can turn on this property, when you need to obtain a luminance-balanced set of visual stimulus. | | Boolean | |