Page History: Element panel
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Page Revision: 2011/11/05 13:28
== Description ==
At the left corner of Main window the Element Panel is shown (Figure 1).
Menus
By the right clicking on this panel you can open standard menu, which allows you to
- add new event (F8),
- cut (Ctrl+X),
- copy (Ctrl+C),
- Paste (Ctrl+V),
- and delete elements (Del).
The menu for editing new element is the same as if you use Elements menu from the Main menu.
Add new element |
The list of available elements
Video player | This element plays video clip(s) loaded from the Library. The start of playback is synchronized with activation of the parent event. |
Audio player | This element plays audio clips of various formats stored in the library. |
Renderer | Renderer element is capable to render any static graphic items loaded from the Library. The selected item is rendered into a specific area on the screen, with predefined spatial transformations and visual effects. |
10bit canvas | Element that presents a special drawing canvas to be used with GDI functions in snippets. Instead of 8 bit RGB colors, this canvas allows drawing with 10-bit gray colors. |
3D Viewport | 3D Viewport element allow to load and display dynamical 3D scenes, stored in text files formatted with the XAML markup language. |
Text | Element showing a text. |
GDI canvas | Element that presents a drawing canvas for GDI+ functions called in code snippets. |
ROI | ROI is an element that watches the relation between the continuous positional input in experiments and a certain area on the screen. By default, the positional input in experiments is provided by a mouse but
other sources can be also used, like eye trackers and joysticks. |
Button | Element registering a button press on Directlnput devices like keyboard, mouse, game-pad. |
Speech Listener | This element recognizes the spoken words. |
Color ROI | Color ROI is an element that watches the relation between the continuous positional input in experiments and a certain area on the screen. By default, the positional input in experiments is provided by a mouse but other sources can be also used, like eye trackers and joysticks. |
Voice Recorder | Voice Recorder element is based on the WaveOut API and is capable of capturing an audio input, like a voice, and recording it into a Wav file. The element automatically starts continuous recording while the parent event is active. |
Brazen Head | This element is capable to synthesize a speech from the given text and speak it in an experiment. |
Direct Sound | This element is capable to play audio clips stored in the wave format. The playback has minimal latencies due to using the sound hardware through DirectSound API. The element can be best used for delivering
complex audio stimuli with a good temporal precision. |
Beeper | This element is capable to generate and play a square sound wave (beep) of the requested frequency and duration via PC speaker. The element is a best choice for delivering simple auditory stimuli with the highest temporal precision. |
ASIO Sound | ASIO Sound element is capable of the playback of audio clips in Wav format. The audio playback is done by ASIO sound engine (if it's installed and supported by a sound card). The ASIO sound engine provides better temporal accuracy of the audio playback compare to other sound engines, e.g. DirectSound. |
File reader | | LPT Port | UDP Port | COM Port | Roulette | Random-dot motion | Random Dots |