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Page Revision: 2012/10/16 19:58



Graphical User Interface

GUI

GUI


  • Modern interactive GUI
  • Visual scenario designer
  • Graphical scene editor (WYSIWYG)
  • Material library and editor
  • Resolution independent layout
  • Automatic pixel-degree conversion



Coding

Coding

Coding


  • Selection of coding languages (CLR .Net familiy)
  • Advanced code editor
  • Precompiled user code (C++ alike execution speed)
  • Event-driven programming model
  • Tight code-content integration
  • Structured code navigation
  • Debugging tools

Run-time

Run-time

Run-time


  • 1 ms timing precision
  • Explicit timing statistics
  • Easy hardware synchronization
  • Protected data collection
  • Customizable status screen
  • Behavior monitoring (e.g. gaze position)
  • Real-time statistics

2D Graphics

2D Graphics

2D Graphics


  • State-of-art rendering engine
  • Layered scene composition
  • Support for popular bitmap formats
  • Support for SVG vector format
  • Accelerated visual transforms
  • Rich vector graphics with markup scripts
  • Opacity masks and various visual effects
  • Ultra-fast stimulus generators
  • Programmable drawing functions

3D Graphics

3D Graphics

3D Graphics


  • Accelerated 3D graphics engine
  • Complex 3D scenes
  • Mesh, lighting, camera and material support
  • Conversion options for popular 3D file formats
  • Dynamical scene changes and animation
  • Script-based scene editing

Sound and Video

Sound and Video

Sound and Video


  • Selection of audio playback engines
  • Support for popular video formats
  • Multiple videos in parallel
  • Audit of audio timing/video frame presentation
  • Speech recording and real-time recognition
  • Text-to-speech synthesis

Hardware

Experimental Hardware

Experimental Hardware


  • Synchronization via LPT, COM, USB, network and DAQ cards
  • Support for MC and NI DAQ cards
  • Access to advanced GPU functions
  • Support for a broad range of HID devices (joysticks, response boxes)
  • Parallel reading of input devices (multiple keyboards and mouses)
  • Raw input reading and customizable protocols

Eye-tracking

Eye-tracking

Eye-tracking


  • Native support for all Arrington, Eyelink, SMI and Tobii eyetrackers
  • Native support for analog eye-trackers on DAQ cards
  • Codeless templates for standard eye-tracking tasks
  • Lossless gaze tracking
  • Custom calibration and drift correction
  • Dynamic ROI arrangement
  • Automatic object tracking
  • Customizable data logging

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