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Page Revision: 2011/07/12 21:11


Image

Renderer is perhaps the most used element for delivering visual stimuli. The element can load and render any library item that contains static graphics. Such library items include bitmap images in any format plus XAML vector graphics.


Element Description

Renderer elements renders a content of the selected library item inside of a selected rectangular area on the screen. The rendering can be tuned with various properties of the Renderer element. For example, you can adjust the size and contrast of the original graphics item and set its rotation angle.

Each Renderer element works with its own list of loaded Library items. It's handy for experimental scenarios where you need to present a visual stimulus selected randomly from a stimulus set. You can form a list by simply dragging library items to a Renderer element in the Element Panel. The items included in the list can be always reordered such that each item has its own integer index. Renderer elements has a property that defines which item is currenlty selected and rendered on the screen. Changing this property will cause rendering of a new item.

Properties of Renderer Element

+=== Properties inherited from clVisualElement ===
NameDescriptionConstraintsValue TypeUpon Runtime Change
VISUAL APPEARANCE
Alpha MaskingDefines whether the visual content rendered by this element will be used as an opacity mask which is applied onto the given event surface. The active opacity mask allows one to expose pixels of the parent event surface through a solid background of the given event. If the value is true, the darker pixels of the content will make more transparent holes on the entire event surface.Boolean
AntiAliasingIf true, the rendered content will be anti-aliased for smoother visual appearance. If false, rendering will be authentic to its source, e.g. a bitmap. Boolean
PositionDefines the position of the element viewport on the screen. The position can be set in any of three coordinate systems: a) pixels, b) polar, c) central. clPoint
SizeDefines the size of the element viewport on the screen. The size can be set in any of three coordinate systems: a) pixels, b) visual degrees, c) 'relative-to-screen' size. clSize
Z OrderIndicates the current depth order of the element viewport on the surface of the parent event. The greatest number corresponds to the top position. The order can be changed by moving the element up and down in the element list.Int32
Pivot PointDefines the pivot point (coordinate and the rotation centers) within the element viewport. stAlignment or Int32
VisibleDefines whether the element is currently visible on the event surface. The property is convenient for switching visual content on and off. Boolean
RotationDefines the rotation angle (in degrees) of element viewport relative to the its pivot point. Double in the range 0..360
EFFECTS
Transparent ColorThe color of the original pixels of rendered content that will be set as transparent. stColor
Transparency ToleranceTolerance ratio for choosing colors that become transparent. Zero means that effect is not applied, 1 denotes that all colors will become trasparent. Int32, range (0..100)
Color MaskProduces a multiplicative combination of the original pixels and the selected mask color (except the alpha channel). The effect emulates a look through a colored glass. White or transparent mask color doesn't change the original pixels. stColor
OpacityOpacity of the rendered content. Int32, range (0..100)
ContrastContrast of the rendered content. Int32, range (-100..100)
BrightnessDefines the brighness of the rendered content. Int32, range (-100..100)
SaturationSaturation of the rendered content. Double
PixelationDefines the pixel scale of the rendering. Int32, range (0..100)
BlurringThe radius used in the gaussian blur of rendered content, as a pixel-based factor. The default is 0 which means no blurring. Int32
POSITIONAL JITTER
Reset JitterSet to true at runtime to reset the current positional jitter.Boolean, set true for action
Current JitterJitter range, in pixels (non inclusive)..clSize
Jitter RangeJitter range, centered at the original position of the element.. clSize

+=== Properties inherited from clLibraryElement ===
NameDescriptionConstraintsValue TypeUpon Runtime Change
Material List
Selected IndexDefines the index of the active item in the material list of the element. Int32A change causes the current item to be reloaded and an update of the element.
Selected ItemDefines the name of the active item in the material list of the element. The name matches to a name of item in the Material Library StringA change causes the current item to be reloaded and an update of the element.
Item CountReturns the total number of items in the material list of the element.Int32
Equalize RGBThe property is only available in the visual element. If the value is true, the average RGB pixel intensity will be equalized across all items in the material list. You can turn on this property, when you need to obtain a luminance-balanced set of visual stimulus. Boolean

+=== Properties inherited from clElement === Inherited properties of clElement
NameDescriptionConstraintsValue TypeUpon Change
Control
Is EnabledIf set to false the element is completely omitted when the experiment is run.Boolean
TitleTitle of the element.String

The list of Renderer properties:

Resource Holder inherited properties

CATEGORY ,Property name Description type Value type
RESOURCE LIST
Resource index The index of item in the resource list that is currently used by the element. Notice, that index starts from 1.D,R,* Int32
Resource count The number of items loaded in the resource list of the element D,R,Read-only Int32
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