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Page History: Renderer Element

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Page Revision: 2011/07/12 05:17


Renderer is perhaps the most used element in EventIDE experiments. This element can load and render a graphics item (resource) stored in the experiment Library. Graphics resources can be images and XAML graphics scripts. The selected resource is rendered inside of a rectangular area on the screen and its appearance can be modified with properties values that you define for the Renderer element. For example, you can adjust the size and contrast of the original graphical item and/or add its rotation on the screen.

Renderer element also can work with a list of the resources taken out the Library. It's handy for experimental scenarios where you need to present a random visual stimulus at the same position on the screen. You define which resources in the Library have to be in the stimuli set and simply choose an appropriate index in the Image element at the start of each trial. Then, any resource will be rendered at the same position with the same size and visual properties that you have defined for the Renderer element.

The list of Renderer properties: +== Properties of Renderer Element ==

+== Properties inherited from clElement == Inherited properties of clElement
NameDescriptionConstraintsValue TypeUpon Change
Control
Is EnabledIf set to false the element is completely omitted when the experiment is run.Boolean
TitleTitle of the element.String

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