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Page Revision: 2012/01/28 16:03


Element Icon ASIO Sound Element
Info
Category: Auditory stimuli AddIn: Base Elements
Creator: OkazoLab Team Scope: Parent Event
Owns Snippets: no Usage: Runtime Screen,Snippets
ASIO element is capable to play audio clips in the Waveform Audio File Format (WAV).


Description

ASIO element is capable to play audio clips in the Waveform Audio File Format (WAV) via a fast, low-level sound playback protocol called Audio Stream Input/Output (ASIO). Using this protocol and compatible sound hardware (the last is essential) allow to achieve better temporal precision and fidelity compare to other sound playback APIs, for example DirectSound. The WAV format is adequate for majority of auditory stimuli -the multichannel sounds of various resolutions are supported. The ASIO element offers a basic management of the playback process (compare to DirectSound element): multiple sounds mixing (limited), changes in sound volume, balance and playback position.

Snapshots

Snapshot 1

Snapshot 1

Snapshot 2

Snapshot 2


Practical Use

You can use this element to deliver rich auditory stimuli in experimental scenarios where very accurate timing is important. For the comparable temporal accuracy but better control on a playback process, use DirectSound element. For simplest sound tones you can get even better temporal precision if you use the Beeper element. Alternatively, in scenarios where temporal precision is not necessary, for example for a post-stimulus voice feedback, you can use the Audio Player element that supports the widest range of sound formats.

The ASIO element has few properties for tuning of the sound hardware (other settings are typically available via ASIO driver software). By element, the clip mixing can be switched on and off, and, with monitoring turn on, a basic playback statistics can be measured, like a real startup latency and actual playback duration at runtime. These settings affect the playback performance and, it's always a good idea to test the real playback empirically, with the current hardware, drivers and audio clips.

The element can be used even with sound hardware that does not support ASIO protocol directly. For this purpose you can download and install one of the WDM to ASIO drivers, available for Windows (e.g. ASIO4ALL driver). However, in this case, the temporal accuracy of playback is normally quite poor.

Playback modes

The ASIO element can work in one of 2 playback modes which define temporal synchronization of the playback process:

Once mode

In this mode the element starts to play an audio synchronously with activation of the parent event. The audio is played once. When the playback stops you can initiate a new one manually if the parent event is still active.

Loop mode

In this mode the element starts to play an audio synchronously with activation of the parent event and automatically restarts the playback as soon as the end of the audio clip is reached. This playback loop lasts until deactivation of the parent event.

Manual mode (CURRENTLY NOT SUPPORTED IN THIS ELEMENT!!)

In this mode the element plays an audio by a manual request made in code snippets at will time. The playback is initiated by assigning true to the [IsPlaying] property of the element. Later, the same property can be used to monitor if the audio is still currently played. [IsPlaying] property automatically turns to false when the playback ends. At this moment and later you can initiate a new playback if the parent event is still active.

Design-time testing

While choosing appropriate values for the element's properties, check the content of the [Clip Info] property. It is refreshed after selection of an audio clip should not be empty or contain error messages. If you see an error, the playback is not possible, and you have to select another clip or choose different values for the element's properties. You can also always test an audio playback with the current element settings by clicking the [Test Playback] property.

Notes

  1. Due to the nature of ASIO playback protocol a limited number of sound formats (among Wave formats) can be played by ASIO element- a typical playable format is the two-channels, 44.4kHz Wave raw audio. Test every selected audio clip via a special Test playback property of the ASIO element and recode your audio clips if necessary.
  2. For better synchronization of the audio playback (in the Once and Loop playback modes), move the ASIO element at the top of the elements list in the parent event. Elements in the list get to work one by one, as soon as the parent event is activated, so the top position in the list will minimize possible delays. )))

Properties

Generic properties

NameDescriptionAttributesValue Type
Settings
Test PlaybackUse this action at the design time to initiate an testing playback with the current settings. Design-time action
Is MixingIf true, the ASIO engine will be able to play multiple audios simultaneously. However, it may increase the playback latencies. Boolean
Playback modeDetermines the playback mode for the element. If the property is set to None, the playback has to be initiated manually, otherwise it is synchronized with activation of the parent event. Object
Monitor PlaybackIndicates if the element triggers at the end of the each playback and records its start and end times.DBoolean
Clip InfoInformation about the sound buffer created for the currently selected audio clip. Click to expand all fields.DstASIOBufferInfo
Playback
VolumeVolume, from ground (0) to full (100), of the playback of a wave audio Double
BalanceStereophonic balance, left (-100) to right (100), of the audio clip.D,RInt32
Start positionDefines the start position of the audio playback in percentages (0..100) to the total duration of the currently selected audio clip.D,RDouble
PositionThe current playing position (percentages, 0..100, to the total duration) of the audio. Changes are accepted only if the audio is playing at runtime.D,RDouble
Runtime info
Start TimeIf the playback triggering is on, indicates the actual event time when the last playback has started.R, Read-OnlyUInt64
End TimeIf the playback triggering is on, indicates the actual event time when the last playback has reached its end.R, Read-OnlyUInt64
Is triggeredIf the playback triggering is on, indicates that the element has been triggered at least once since the parent event is active.R, Read-OnlyBoolean

+=== Properties inherited from clLibraryElement ===
NameDescriptionConstraintsValue TypeUpon Runtime Change
Material List
Selected IndexDefines the index of the active item in the material list of the element. Int32A change causes the current item to be reloaded and an update of the element.
Selected ItemDefines the name of the active item in the material list of the element. The name matches to a name of item in the Material Library StringA change causes the current item to be reloaded and an update of the element.
Item CountReturns the total number of items in the material list of the element.Int32
Equalize RGBThe property is only available in the visual element. If the value is true, the average RGB pixel intensity will be equalized across all items in the material list. You can turn on this property, when you need to obtain a luminance-balanced set of visual stimulus. Boolean

+=== Properties inherited from clElement === Inherited properties of clElement
NameDescriptionConstraintsValue TypeUpon Change
Control
Is EnabledIf set to false the element is completely omitted when the experiment is run.Boolean
TitleTitle of the element.String

The list of Text element properties:

Resource Holder inherited properties

CATEGORY ,Property name Description type Value type
RESOURCE LIST
Resource index The index of item in the resource list that is currently used by the element. Notice, that index starts from 1.D,R,* Int32
Resource count The number of items loaded in the resource list of the element D,R,Read-only Int32

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