Welcome
Guest
, you are in:
<root>
Elements
•
Login
EventIDE Wiki
Navigation
¶
Main Page
Random Page
Create a new Page
All Pages
Categories
Navigation Paths
Administration
File Management
Create Account
Search the wiki
Back
Oculus Viewport Element
Modified on 2018/07/16 00:50
by
Administrator
Categorized as
Elements
,
Oculus Rift
<div style="margin-right: 10px; margin-left: 16px; margin-bottom:10px; float: right; width: 500px; overflow: hidden; height: auto; padding: 0px; background: #fafafa; background: -webkit-gradient(linear, left top, left bottom, from(#fbfbfb), to(#fafafa));background: -moz-linear-gradient(top, #fbfbfb, #fafafa);border: 1px dashed #ddd;box-shadow: 0 0 0 3px #fff, 0 0 0 5px #ddd, 0 0 0 10px #fff, 0 0 2px 10px #eee;"> == Summary == {s:Element Info Panel | title=Oculus Viewport | category=Oculus Rift | icon=[image|Element Icon|{UP(Oculus-Viewport-Element)}Oculus-Viewport-Element-Icon.png] | author= OkazoLab | addin= Oculus Rift AB3D | scope= Parent event | usage= Stimulus screen | ownsnippets= None } == Properties == {| |- ! Name ! Description ! Constraints ! Type ! On<br/>runtime<br/>change |- | colspan="5" bgcolor="#AADDDDD" | Viewport |- | Is Cloning | Defines whether the Oculus view is cloned on the presentation screen | {s:atDesign} | Boolean | |- | Oculus View Mode | Defines whether the Oculus view is cloned on the presentation screen | {s:atNormal} | Int32 | |- | Auto View | Defines whether the viewport automatically adjusts the camera pose in order to fit an entire 3D model | {s:atNormal} | Boolean | |- | Auto Origin | Defines whether the viewport automatically translated the word origin to the center of mass on a loaded 3D model | {s:atNormal} | Boolean | |- | Background Color | Defines the background color of the Oculus viewport | {s:atNormal} | stColor | |- | Rendering Quality | Defines the rendering quality in the 3D viewport | {s:atDesign} | enRend.. | |- | Multi-sampling Mode | Defines the multi-sampling mode in the 3D viewport. Higher multi-sampling results in better anti-aliasing quality but can decrease performance. | {s:atDesign} | Int32 | |- | colspan="5" bgcolor="#AADDDDD" | Camera |- | Reset Camera Now | | {s:atRuntimeAction} | Boolean | |- | Camera Position | | {s:atNormal} | Point3D | |- | LookAt Vector | | {s:atNormal} | Vector.. | |- | LookUp Vector | | {s:atNormal} | Vector.. | |- | Near Plane Distance | | {s:atNormal} | Double | |- | Far Plane Distance | | {s:atNormal} | Double | |- | colspan="5" bgcolor="#AADDDDD" | Runtime |- | Movement Scale | | {s:atNormal} | Double | |- | World Scale | | {s:atNormal} | Double | |- | World Rotation | | {s:atNormal} | Vector.. | |- | Rendering Time | | {s:atNormal} | Double | |- | XAML Viewport | | {s:atNormal} | Framew.. | |- | colspan="5" bgcolor="#AADDDDD" | Gaze Marker |- | Show Marker | Defines whether the fixed gaze marker is shown at the center of the Oculus Viewport | {s:atNormal} | Boolean | |- | Marker Color | Defines whether the fixed gaze marker is shown at the center of the Oculus Viewport | {s:atNormal} | stColor | |- | Marker Size | Defines a size of the gaze marker | {s:atNormal} | clSize | |- | colspan="5" bgcolor="#AADDDDD" | Object Tracking |- | Tracking Mode | Defines how tracking and selection mode within the Oculus viewport | {s:atNormal} | Int32 | |- | Tracked Object | Returns a name of the tracked 3D object among all objects on a 3D scene. The object name has to be defined in the XAML 3D model by the 'AutomationProperties.Name' attribute on the 3DGeometry tag. When no object is tracked, the property returns an empty string. | {s:atNormal} | String | |- | Tracked Point | Returns 3D coordinates of the focal dot on the currently tracked 3D object. When no object is tracked, the property returns the zero point. | {s:atNormal} | Point3D | |- | Tracking Distance | Returns a distance from the camera to the focal dot of the tracked 3D object (in the world units). When no object is tracked, the property returns the zero. | {s:atNormal} | Double | |- | colspan="5" bgcolor="#AADDDDD" | Material List |- | Selected Index | Defines an index of the selected library item in the list of this element | {s:atNormal} | Int32 | |- | Selected Item | Defines a name if the selected library item in the list of this element | {s:atNormal} | String | |- | Item Count | Return the total number of material items in the list of this element | {s:atStatus} | Int32 | |- | Equalize RGB | If true,the RGB pixel intensity is equalized across all loaded items | {s:atDesign} | Boolean | |- | colspan="5" bgcolor="#AADDDDD" | Visual Appearance |- | Alpha Masking | Defines, whether the visual content is used to create an opacity mask on the event surface. If masking is on, the content's pixel luminance (or, its inverse) defines transparency within element's viewport. The alpha masking allows, for example, create transparent holes on the event surface. | {s:atDesign} | Int32 | |- | AntiAliasing | if true, the rendered content will be antialiased for smoother visual appeariance. If false, rendering will be authentic to its source, e.g. a bitmap. | {s:atNormal} | Boolean | |- | Position | Defines a position of the rendering viewport on the screen | {s:atNormal} | clPoint | |- | Size | Defines a size of the element's rendering viewport on the screen | {s:atNormal} | clSize | |- | Z Order | Indicates Z Order of the element on the given event | {s:atStatus} | Int32 | |- | Pivot Point | Defines alignment of the pivot point (or, element's position) relative to element's rendering area. The pivot point sets the center of element's rotation and scale directions. | {s:atNormal} | stAlig.. | |- | Visible | Defines whether the element is visible | {s:atNormal} | Boolean | |- | Rotation | Rotation angle in degrees | {s:atNormal} | Double | |- | colspan="5" bgcolor="#AADDDDD" | Effects |- | Transparent Color | The color of the original pixels of rendered content that will be set as transparent | {s:atNormal} | stColor | |- | Transparent Tolerance | Tolerance ratio for choosing colors that become transparent. Zero means that effect is not applied, 1 denotes that all colors will become trasparent | {s:atNormal} | Int32 | |- | Color Mask | Produces a multiplicative combination of the original pixels and the selected mask color (except the alpha channel). The effect emulates a look through a colored glass. White or transparent mask color dont change the original pixels | {s:atNormal} | stColor | |- | Opacity | Opacity of the rendered content | {s:atNormal} | Int32 | |- | Contrast | Contrast of the rendered content | {s:atNormal} | Int32 | |- | Brightness | Brightness the rendered content | {s:atNormal} | Int32 | |- | Saturation | Saturation of the rendered content | {s:atNormal} | Double | |- | Pixelation | Pixelation of the rendered content | {s:atNormal} | Int32 | |- | Blurring | The radius used in the gaussian blur of rendered content, as a pixel-based factor. The default is 0 which means no blurring. | {s:atNormal} | Int32 | |- | Scrambling | | {s:atNormal} | Double | |- | Scrambling Grid Size | Defines a size of the scrambling grid | {s:atNormal} | clSize | |- | colspan="5" bgcolor="#AADDDDD" | Positional Jitter |- | Reset Jitter Now | Runtime command that resets the positional jitter. | {s:atRuntimeAction} | Boolean | |- | Current Jitter | Returns the current jitter | {s:atStatus} | clPoint | |- | Jitter Range | Defines a possible range for the random jitter. The range is centered to the position of the element. | {s:atNormal} | clSize | |- | colspan="5" bgcolor="#AADDDDD" | Control |- | Is Enabled | If set to false the element is completely omitted when the experiment is run | {s:atDesign} | Boolean | |- | Title | Title of the element | {s:atDesign} | String | |- |} == == </div> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> '''Oculus Viewport element''' renders arbitrary 3D objects and scenes into the Oculus headset displays. The element allows to select the camera mode and control camera's pose at runtime.{br}{br} {TOC} == Description == ... == Snapshots == {| | [imageleft|Snapshot 1 <br/>|{UP(page - name)}*-sm.png |{UP(page - name)}*.png] || [imageleft|Snapshot 2 |{UP(page - name)}*-sm.png |{UP(page - name)}*.png] |} == Practical Use == ... === Technique 1 === # Step 1 # Step 2 ... === Technique 2 === # Step 1 # Step 2 ... <div style="margin-left:0px; margin-right:10px; margin-top:10px; width: auto; overflow: hidden; height: auto; background: #fafafa; background: -webkit-gradient(linear, left top, left bottom, from(#fbfbfb), to(#fafafa));background: -moz-linear-gradient(top, #fbfbfb, #fafafa);border: 1px dashed #ddd;box-shadow: 0 0 0 3px #fff, 0 0 0 5px #ddd, 0 0 0 10px #fff, 0 0 2px 10px #eee;"> @@ csharp // Check the trial outcome. Result and RT just other user variables // insert code snippet here.. @@</div> ... == Notes == ... * Insert Notes here.. * Insert Notes here..
Meta Keywords:
Meta Description:
Change Comment:
ScrewTurn Wiki
version 5.2.0.8. Some of the icons created by
FamFamFam
.