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Old Random-Dot Motion Element
Modified on 2018/08/29 04:18
by
Administrator
Categorized as
Deprecated
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Elements
<div style="margin-right: 10px; margin-left: 16px; margin-bottom:10px; float: right; width: 500px; overflow: hidden; height: auto; padding: 0px; background: #fafafa; background: -webkit-gradient(linear, left top, left bottom, from(#fbfbfb), to(#fafafa));background: -moz-linear-gradient(top, #fbfbfb, #fafafa);border: 1px dashed #ddd;box-shadow: 0 0 0 3px #fff, 0 0 0 5px #ddd, 0 0 0 10px #fff, 0 0 2px 10px #eee;"> == Summary == {s:Element Info Panel | title=Old Random-dot motion | category=Deprecated | icon=[image|Element Icon|{UP(Old-Random-dot-motion-Element)}Old-Random-dot-motion-Element-Icon.png] | author= OkazoLab | addin= Visual Kernels | scope= Parent event | usage= Stimulus screen | ownsnippets= None } == Properties == {| |- ! Name ! Description ! Constraints ! Type ! On<br/>runtime<br/>change |- | colspan="5" bgcolor="#AADDDDD" | Dot Pattern |- | Dot Density | (%) The requested proportion of the all visible dots to the total number of dots in element's rendering area | {s:atNormal} | Double | |- | Lookup Map Size | The size of the lookup map. Use value larger than the rendering area of the given element. Larger lookup map increase non-periodicity of the dot motion | {s:atNormal} | clSize | |- | Allow Dot Clusters | Indicates whether clusters of two or more dots are allowed. If false, all visible dots will be isolated but the actual dot density may be decreased. | {s:atNormal} | Boolean | |- | Lookup Index | Index of the random lookup map. If value is 0 then an automatic time dependent index is used. Otherwise, the value has to be a positive integer. | {s:atNormal} | Int32 | |- | Background color | Background color such that its brightness (B) is used to define the luminance of element's background | {s:atNormal} | stColor | |- | Dot color | Foreground color such that its brightness (B) is used to define dot luminance | {s:atNormal} | stColor | |- | Show Lookup Borders | Indicates whether the left and top borders of the lookup map are shown being superimposed over the dots. Use for debuging purposes. | {s:atDesign} | Boolean | |- | colspan="5" bgcolor="#AADDDDD" | Motion |- | Motion Coherence | (%) Proportion of the dots coherently moving in a single direction | {s:atNormal} | Double | |- | Motion Step | The pixel distance of one step of the coherent motion. Can be less than 1 for slow motion | {s:atNormal} | Double | |- | Motion Angle | Direction of the coherent motion in degrees (0..360). | {s:atNormal} | Double | |- | colspan="5" bgcolor="#AADDDDD" | Runtime |- | Noise Lookup | Lookup position on the map A representing the noise dots | {s:atNormal} | Point | |- | Motion Lookup | Lookup position on the map B containing coherently moving dots | {s:atNormal} | Point | |- | Make Noise | Runtime action. | {s:atNormal} | Boolean | |- | Make Motion | Runtime action. | {s:atNormal} | Boolean | |- | colspan="5" bgcolor="#AADDDDD" | Visual Appearance |- | Alpha Masking | Defines, whether the visual content is used to create an opacity mask on the event surface. If masking is on, the content's pixel luminance (or, its inverse) defines transparency within element's viewport. The alpha masking allows, for example, create transparent holes on the event surface. | {s:atDesign} | Int32 | |- | AntiAliasing | if true, the rendered content will be antialiased for smoother visual appeariance. If false, rendering will be authentic to its source, e.g. a bitmap. | {s:atNormal} | Boolean | |- | Position | Defines a position of the rendering viewport on the screen | {s:atNormal} | clPoint | |- | Size | Defines a size of the element's rendering viewport on the screen | {s:atNormal} | clSize | |- | Z Order | Indicates Z Order of the element on the given event | {s:atStatus} | Int32 | |- | Pivot Point | Defines alignment of the pivot point (or, element's position) relative to element's rendering area. The pivot point sets the center of element's rotation and scale directions. | {s:atNormal} | stAlig.. | |- | Visible | Defines whether the element is visible | {s:atNormal} | Boolean | |- | Rotation | Rotation angle in degrees | {s:atNormal} | Double | |- | colspan="5" bgcolor="#AADDDDD" | Effects |- | Transparent Color | The color of the original pixels of rendered content that will be set as transparent | {s:atNormal} | stColor | |- | Transparent Tolerance | Tolerance ratio for choosing colors that become transparent. Zero means that effect is not applied, 1 denotes that all colors will become trasparent | {s:atNormal} | Int32 | |- | Color Mask | Produces a multiplicative combination of the original pixels and the selected mask color (except the alpha channel). The effect emulates a look through a colored glass. White or transparent mask color dont change the original pixels | {s:atNormal} | stColor | |- | Opacity | Opacity of the rendered content | {s:atNormal} | Int32 | |- | Contrast | Contrast of the rendered content | {s:atNormal} | Int32 | |- | Brightness | Brightness the rendered content | {s:atNormal} | Int32 | |- | Saturation | Saturation of the rendered content | {s:atNormal} | Double | |- | Pixelation | Pixelation of the rendered content | {s:atNormal} | Int32 | |- | Blurring | The radius used in the gaussian blur of rendered content, as a pixel-based factor. The default is 0 which means no blurring. | {s:atNormal} | Int32 | |- | Scrambling | | {s:atNormal} | Double | |- | Scrambling Grid Size | Defines a size of the scrambling grid | {s:atNormal} | clSize | |- | colspan="5" bgcolor="#AADDDDD" | Positional Jitter |- | Reset Jitter Now | Runtime command that resets the positional jitter. | {s:atRuntimeAction} | Boolean | |- | Current Jitter | Returns the current jitter | {s:atStatus} | clPoint | |- | Jitter Range | Defines a possible range for the random jitter. The range is centered to the position of the element. | {s:atNormal} | clSize | |- | Test Jitter | Click to test the current jitter | {s:atDesign} | Boolean | |- | colspan="5" bgcolor="#AADDDDD" | Control |- | Is Enabled | If set to false the element is completely omitted when the experiment is run | {s:atDesign} | Boolean | |- | Title | Title of the element | {s:atDesign} | String | |- |} == == </div> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> <!--*****************************************************************************************************************************************************************************--> '''Old Random-Dot Motion Element''' generates a sequence of 2D frames that can make up a random dot motion pattern. The selected fraction of all dots can be set to move in a single direction, thus producing a coherent motion. This element is deprecated, use [Random-Dot-Motion-Element|Random Dot Motion element] instead.<br><br> {TOC}
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