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Getting started with EventIDE
Quick Guide EventIDE white paper Demos and templates Technical support forum Introduction to EventIDE Feature List Frequently Asked Questions
Installation and License Managing EventIDE licenses How to update EventIDE on a computer without an internet connection How to run EventIDE in the ‘player’ mode Error "DirectX libraries are not found"
Coding C# Startup Making a friendship with XAML Code completion for the XAML XAML - useful links How to call Matlab functions and commands in EventIDE Developing custom elements for EventIDE How to read a text file in snippets Error in snippets: Cannot implicitly convent type int to ulong. Any explicit conversion exists? Eye-tracking How to calibrate an eye-tracker within EventIDE Real-time eye-tracking analysis in EventIDE EEG Analysis Real-time signal processing in EventIDE Phase-locked stimulus presentation extension for EventIDE software Image, Video and Graphics Lossless video playback in EventIDE Handling large video files in EventIDE Interactive 3D graphics in EventIDE Runtime and Data Collection Measuring timing accuracy in EventIDE- is it 1ms, 0.1ms or even better? a-new-element-for-automatic-data-collection" title="Reporter - a new element for automatic data collection" target="_blank">Reporter - a new element for automatic data collection Run History - Never loose your data How to add a subject info into collected data New debugging window for monitoring and changing the proxy variables at runtime How to save a runtime screenshot at any time Lab Streaming Layer in EventIDE
Hardware How to control the Arduino boards in EventIDE Main Concepts
This section describes the main concepts and philosophy of experimental design in EventIDE. EventIDE Designer Design Objects Special Concepts Design Techniques {CategoryList cat='Panels and Menus' type=*} {CategoryList cat='Design Objects' type=*} {CategoryList cat='Special Concepts' type=*} {CategoryList cat='Design Techniques' type=*}
Elements
In EventIDE, the element are core design objects that are added to the experiment structure. The elements carry various functions, such as stimulus presentation, input registration, hardware support, analysis, etc. Below, you can find wiki pages described the existing elements.
The pages are grouped by the element categories. Visual Stimuli Auditory Stimuli Stimulus Generators Communications Mouse Touch Joystick Monitoring {CategoryList cat='Visual Stimuli' type=*} {CategoryList cat='Auditory Stimuli' type=*} {CategoryList cat='Stimulus Generators' type=*} {CategoryList cat='Communications' type=*} {CategoryList cat='Mouse Touch Joystick' type=*} {CategoryList cat='Monitoring' type=*} Data Collection Input Registration 3D graphics User Interface Randomization Eye-tracking analysis {CategoryList cat='Data Collection' type=*} {CategoryList cat='Input Registration' type=*} {CategoryList cat='3D Graphics' type=*} {CategoryList cat='User Interface' type=*} {CategoryList cat='Randomization' type=*} {CategoryList cat='Eye-tracking analysis' type=*} Eye Trackers Kinect Signal Acquisition Signal Processing Leap Motion Usability Research {CategoryList cat='Eye Trackers' type=*} {CategoryList cat='Kinect' type=*} {CategoryList cat='Signal Acquisition' type=*} {CategoryList cat='Signal Processing' type=*} {CategoryList cat='Leap Motion' type=*} {CategoryList cat='Usability Research' type=*} Cambridge Research Oculus Rift Emotion Recognition Object Tracking Deprecated {CategoryList cat='Cambridge Research' type=*} {CategoryList cat='Oculus Rift' type=*} {CategoryList cat='Emotion Recognition' type=*} {CategoryList cat='Object Tracking' type=*} {CategoryList cat='Deprecated' type=*}
Phase Forecaster
Plugins
Themes
Markup Pictures
Installation
Markup Tables
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