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10bit Canvas
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Info |
Category: |
Deprecated |
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AddIn: |
Base Elements |
Creator: |
OkazoLab Team |
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Scope: |
Parent Event |
Owns Snippets: |
no |
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Usage: |
Runtime Screen,Snippets |
The element is deprecated!
10bit Canvas element is a twin of
GDI Canvas element. The element provides a rectangular canvas for drawing of custom programmable vector graphics with 10bit color depth. For that purpose, all drawing functions of powerful
GDI+ graphics API are directly available in code snippets. In contrast to
GDI Canvas, this element can be only used on a limited number of graphics card supporting 10bit operations.
Snapshots
Snapshot 1
| Snapshot 2 |
Practical Use
10-bit graphics is usable only:
- you have a CRT monitor connected by the VGA/Display Port OR LCD monitor supporting true 10-bits input
- run your experiment NOT in the preview mode
- you set the HQ property 10bits Color of your experiment to True
- you have one of graphics cards from the following list:
ASUS EAH3850 Series
ATI Mobility FireGL V5725
ATI Mobility Radeon HD 2400
ATI Mobility Radeon HD 3650
ATI MOBILITY Radeon HD 4650
ATI MOBILITY RADEON X1300
ATI Radeon 3100 Graphics
ATI Radeon HD 2600 XT
ATI Radeon HD 3200 Graphics
ATI Radeon HD 3450
ATI Radeon HD 3650
ATI Radeon HD 3850
ATI Radeon HD 3850 AGP
ATI Radeon HD 3870
ATI Radeon HD 4550
ATI Radeon HD 4800 Series
ATI Radeon HD 4870 X2
ATI Radeon HD 5800 Series
ATI Radeon HD 5900 Series
Mobile Intel(R) 4 Series Express Chipset Family
Mobile Intel(R) 965 Express Chipset Family
Mobility Radeon X2300 HD
RADEON X1600 Series
Radeon X1650 Series
Sapphire RADEON X1600 XT
If your card is not listed here you can use the utility
KluDX to check the support of 10-bits graphics mode.
Properties
+=== Properties inherited from clVisualElement ===
Name | Description | Constraints | Value Type | Upon Runtime Change |
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VISUAL APPEARANCE |
Alpha Masking | Defines whether the visual content rendered by this element will be used as an opacity mask which is applied onto the given event surface. The active opacity mask allows one to expose pixels of the parent event surface through a solid background of the given event. If the value is true, the darker pixels of the content will make more transparent holes on the entire event surface. | | Boolean | |
AntiAliasing | If true, the rendered content will be anti-aliased for smoother visual appearance. If false, rendering will be authentic to its source, e.g. a bitmap. | | Boolean | |
Position | Defines the position of the element viewport on the screen. The position can be set in any of three coordinate systems: a) pixels, b) polar, c) central. | | clPoint | |
Size | Defines the size of the element viewport on the screen. The size can be set in any of three coordinate systems: a) pixels, b) visual degrees, c) 'relative-to-screen' size. | | clSize | |
Z Order | Indicates the current depth order of the element viewport on the surface of the parent event. The greatest number corresponds to the top position. The order can be changed by moving the element up and down in the element list. | | Int32 | |
Pivot Point | Defines the pivot point (coordinate and the rotation centers) within the element viewport. | | stAlignment or Int32 | |
Visible | Defines whether the element is currently visible on the event surface. The property is convenient for switching visual content on and off. | | Boolean | |
Rotation | Defines the rotation angle (in degrees) of element viewport relative to the its pivot point. | | Double in the range 0..360 | |
EFFECTS |
Transparent Color | The color of the original pixels of rendered content that will be set as transparent. | | stColor | |
Transparency Tolerance | Tolerance ratio for choosing colors that become transparent. Zero means that effect is not applied, 1 denotes that all colors will become trasparent. | | Int32, range (0..100) | |
Color Mask | Produces a multiplicative combination of the original pixels and the selected mask color (except the alpha channel). The effect emulates a look through a colored glass. White or transparent mask color doesn't change the original pixels. | | stColor | |
Opacity | Opacity of the rendered content. | | Int32, range (0..100) | |
Contrast | Contrast of the rendered content. | | Int32, range (-100..100) | |
Brightness | Defines the brighness of the rendered content. | | Int32, range (-100..100) | |
Saturation | Saturation of the rendered content. | | Double | |
Pixelation | Defines the pixel scale of the rendering. | | Int32, range (0..100) | |
Blurring | The radius used in the gaussian blur of rendered content, as a pixel-based factor. The default is 0 which means no blurring. | | Int32 | |
POSITIONAL JITTER |
Reset Jitter | Set to true at runtime to reset the current positional jitter. | | Boolean, set true for action | |
Current Jitter | Jitter range, in pixels (non inclusive). | . | clSize | |
Jitter Range | Jitter range, centered at the original position of the element. | . | clSize | |
+=== Properties inherited from clElement ===
Inherited properties of clElement
Name | Description | Constraints | Value Type | Upon Change |
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Control |
Is Enabled | If set to false the element is completely omitted when the experiment is run. | | Boolean |
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Title | Title of the element. | | String |
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The list of Text element properties:
Resource Holder inherited properties
CATEGORY ,Property name | Description | type | Value type |
RESOURCE LIST |
Resource index | The index of item in the resource list that is currently used by the element. Notice, that index starts from 1. | D,R,* | Int32 |
Resource count | The number of items loaded in the resource list of the element | D,R,Read-only | Int32 |
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