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Page Revision: 2012/10/09 02:01


Proxy variables are reference labels that can be created for selected properties of events and elements. Once a proxy variable is created it becomes accessible as a global variable in all code snippets. This allows to read and modify a status of any EventIDE object at runtime and monitor it on the status screen and in the debug window. In addition all global variables declared in the Header snippet also become the proxy variables.


Description

At the design-time any property of EventIDE events and elements can be modified in the property panel, for example, the black can be chosen as the background color of the currently selected event. The property value, shown in the property panel, is used at the start of an experiment. However, in many scenarios it is also necessary to read and to change object properties at runtime, in user code. For example, you may want to show either green or red text depending on trial's outcome. Since an experiment can contain many events and elements a virtual path to modify the Font Color property of the particular Text element may look like this:
[Main_Experiment_Event].[Feedback_Event].[Message_Text_Element].[Font_Color]=new stColor(255,0,0);
Such path is too verbose, difficult to read and and even exhausting to type. EventIDE provides a mechanism of the proxy variables to solve this problem - short labels can be created for a selected properties of events and elements. In code snippets the proxy variables accessed as conventional global variables, whose type matches to the type of underlying property. In result, the above code string becomes shorter:
FeedbackMessageColor=new stColor(255,0,0);
or even shorter if you prefer a 'spartan' coding style:
fmc=new stColor(255,0,0);
Note that stColor is a built-in type in EventIDE for color representation.

The proxy variables have to be created manually at design-time, however, it does not take much time because in a typical experiment only a limited number of proxy variables is required. EventIDE provides some browsing and editing capacities for proxy variables in the Proxy Panel.

Proxy variables are allowed not for all object properties. For example, the proxies can not be created for the properties that have the 'Design-time Only' usage attribute, e.g. the event title. Also, the proxy variables normally cannot be to created for hardware settings properties, because their modifications at runtime can cause undesirable effects.

The other facts about the proxy variables are:

  • Only one proxy variable can be created per each property of a particular object.
  • Proxy variable always has the same type as its underlying property.
  • Proxy variables are automatically removed from an object when its is cut/copy and pasted (a fix is in development)
  • Proxy variables can be grouped into categories for easy search and browsing. The assigned category don't affect application of a proxy variable and can be changes at any time.

Classes of Proxy variables

EventIDE allows four different classes of proxy variables.

Single proxy variable

This type of proxy variables is the most common - a proxy gets linked to a selected property of single EventIDE object.

Proxy array variable

This type of proxy variables is an indexed array that contains several proxy variables, linked to the same property on different objects. The linked objects must be of the same class. The proxy array variable is convenient for enumeration operations in code snippets, e.g. changing the screen positions of multiple targets:
for (int i=0;i<TargetPosition.Length;i++) /// where TargetPosition is an array proxy variable
  {
  TargetPosition[i].X=i*10; 
  TargetPosition[i].Y=368;  
  }

Proxy hub variable

This type of proxy variables allows to modify a property of multiple linked objects at the same time, via a single proxy variable, called proxy hub. The linked objects must be of the same type. The hum proxy variable is convenient when made changes have to be applied to multiple objects, e.g. switching visibility of a group of visual stimuli:

TargetsAreVisible=false; /// TargetsAreVisible is a proxy hub variable linked to multiple objects that now change visibility together 
Once the proxy hub variable is created, all underling objects reset the linked properties to the same value automatically and keep them synchronized further, both in run-time and design-time. The hub proxies can not be created for the status (read-only) properties because such properties can not share the same value across different objects.

User proxy variable

Users also can create their own proxy variables that are not linked to EventIDE objects. Any global variable, defined in the Header snippet automatically becomes a proxy variable (after the header is compiled).


// Header code
int A=0; /// this is a global variable accessible in all snippets AND in the Proxy Panel. The initial zero value can be overwritten in the Proxy Panel before running the experiment.      

There are two main goals in converting the user-defined global variables to the proxy variables

1) The proxy variable support change notifications and, therefore, automatically kept updated on the Status Screen, when they used in XAML data binding

   <Textblock Text="{Binding B}"/>
   
and in the debug window.

2) the user-defined proxy variables are automatically added into the Proxy Panel, where they can be modified just before the start of experiment. The modified values overwrite the initial values defined in the code. That can be used to create a run-specific parameter, like participant's name, which can be then set in GUI rather than be changed in the code.

Practical Use

Creating a proxy variable

To create a single proxy variable, select the object property in the Property Panel by clicking on its name. If property can be linked to a proxy variable, the add button will next to the name:
Creating a proxy variable on the selected property

Creating a proxy variable on the selected property

Alternatively, a proxy variable can be created a command in the main menu. When multiple objects of the same type are selected in the Property Panel, the add proxy button will present two options: create a proxy array or create a proxy hub variable. Once a proxy is created it's shown in the property panel as a label attached to the underlying property.

Removing a proxy variable

Existing proxy variable can be removed by selecting the underling property in the property panel and pressing the remove button:
Removing the proxy variable via the property panel

Removing the proxy variable via the property panel

Alternatively, a proxy variable can be removed via the proxy panel:
Removing the proxy variable via the proxy panel

Removing the proxy variable via the proxy panel


Managing the existing proxy variables

The proxy panel allows managing the existing proxy variables. For example, the selected proxy variable can be renamed by selecting it and calling the context menu by the right mouse click. Renaming includes an option to change a category of the proxy variables For example, a list of objects linked to a proxy array variable can be browsed and edited. To expand the list, click on the iconic button on the right to the proxy name:
Editing a list of linked objects in the proxy panel

Editing a list of linked objects in the proxy panel

The objects in the list can be removed and reordered. New objects can be added to the list by a drag and drop (then they become linked to the proxy). When the last object is deleted from the list, the proxy variable is automatically removed as well.

Using the proxy variables in the snippets

All proxy variables can be accessed and modified in any code snippet, similar to global variables, however, there is an important bound for the property-based proxy variables (ones that are linked to events and elements). Inside snippets, such proxy variables are presented by virtual copies. Thus, if a proxy variable is changed in a snippet, the actual modification of the linked property occurs only after execution of the snippet is completed. For example, if you have the following snippet code:


/// ImagePosition is a proxy linked to the position property of the Renderer element
ImagePosition.X=100;
ImagePosition.X=ImagePosition.X+100; // makes 200
the actual position of the image will be set to 200 at once, skipping the intermediate position at 100. Remember that when the property-based proxy variable is used inside of a snippet, only the last assigned value matters.

Default proxy variables

When a new experiment is created, the program automatically adds two default proxy variables- Report and ScreenClone, attached to the corresponding properties of the Experiment object. The former variable provides an access to data collection mechanism in EventIDE, whereas the latter returns a clone of the presentation screen, which can be shown on the Status Screen at runtime. These proxy variables can not be removed.



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