Summary
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Mixed Signal
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Info |
Category: |
Signal Acquisition |
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AddIn: |
Signal Processing |
Creator: |
OkazoLab |
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Scope: |
Experiment |
Owns Snippets: |
None |
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Usage: |
Snippets |
Properties
Name | Description | Constraints | Type | On runtime change |
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Settings |
Input Channels | Defines input channels for processing | | IList | |
Reference Channel | Defines the signal for processing by the element. The signals are provided by the data acquisition elements. | | Int32 | |
Signal Normalization | Defines the normalization procedure that is automatically applied to the signal before the analysis | | enSign.. | |
Buffer Size | Defines the size (in samples) of the element's processing buffer | | Int32 | |
Output Sampling Rate | Defines the sampling rate of processing performed by this element, in Hz. If the input channels have different sampling rates, the input signal will be re-sampled to the chosen rate | | Double | |
Resampling Method | Defines the interpolation method for resampling the input signals of different sampling rates | | Int32 | |
Chunk Size | Defines a size of the processing blocks (chunks) in samples. The value must not be greater than the buffer size. | | Int32 | |
Runtime Control |
Is Running | Defines whether the element is processing data. You can use this property to pause the signal processing at any time (e.g. for a sake of performance) | | Boolean | |
Reset Signals Now | Runtime commands that resets the signal buffers and data acquisition | | Boolean | |
Control |
Is Enabled | If set to false the element is completely omitted when the experiment is run | | Boolean | |
Title | Title of the element | | String | |
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Mixed Signal Element allows averaging multiple signals from other signal acquisition elements in order to produce a single mixed signal for processing. The element can also optionally subtract a selected reference channel from the resulting signal.
Description
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Snapshots
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Practical Use
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Technique 1
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=== Technique 2 === - Step 1
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// Check the trial outcome. Result and RT just other user variables
// insert code snippet here..
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== Notes ==
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