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Oculus Touch Button Element

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Modified on 2018/07/16 00:48 by Administrator Categorized as Elements, Oculus Rift

Summary

Element Icon Oculus Touch Button
Info
Category: Oculus Rift AddIn: Oculus Rift AB3D
Creator: OkazoLab Scope: Parent event
Owns Snippets: None Usage: Snippets

Properties

NameDescription                              ConstraintsTypeOn
runtime
change
colspan="5" bgcolor="#AADDDDD" |   
                          Boolean         
Runtime Status
Triggering Time        Returns a local event time (in ms) of the last button triggering. The value can be used an accurate measure of the response time                clTime         
Is Triggered        Indicates whether a button has been triggered at least once, since the onset of the parent event. This property can be naturally used to gate switching between events.                Boolean         
Triggered Button        Returns a system name of the triggered button. The keyboard symbol buttons are always shows by the capital letters, whereas the mouse and gamepad buttons are shown by names like 'Button 1'                String         
Is Down        Indicates whether the monitored button is currently in the down state                Boolean         
Settings
Triggering Mode        Defines the triggering mode for button. The 'First Press Only' mode is recommended for response time measurements                enButt..         
Monitored Button        Defines a button monitored by the element. If 'Any Button' selected, the element monitors all buttons on the selected input device. In this case, a name of the pressed button is indicated by the Triggering Button property at runtime.                Int32         
Control
Is Enabled        If set to false the element is completely omitted when the experiment is run                Boolean         
Title        Title of the element                String         

Oculus Touch Button Element reads button states on the Oculus Touch controller.

Description

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Snapshots

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Snapshot 1

Snapshot 2

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Practical Use

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Technique 1

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    === Technique 2 ===
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     // Check the trial outcome. Result and RT just other user variables
    
    // insert code snippet here..
               
    ...
    == Notes ==
    ...
  5. Insert Notes here..
  6. Insert Notes here..

 

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