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Material Library
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Every experiment created with EventIDE has its own data storage, called Material Library. Library may contain multiple items organized in a hierarchical folder structure, like a standard file system. Any stimulus material, such as picture, sound and video or custom data can be loaded from external files and added into Library. Then materials can be organized, previewed/edited and made to use anywhere in experiment. Building Material Library is one of the first steps in designing experiments in
EventIDE.
Things To Know
- All Library content is stored together with the parent experiment, inside of a '.eve' file. Thus, migration of any experiment with all materials to another computer is done just by copying a single file.
- Library items are shown in a sorted alphabetical list and may change an order only on renaming
- The storage capacity of the library is limited only by the available disk space but working with very large files (e.g long movies) can reduce responsiveness of the EventIDE GUI
Short description - Any files can be stored in the library, including ones which Event IDE can't be used with. You can use all the files with C# snippets.
Practical Use
Adding items
Library items can be imported into the library from external files using the main menu command Library-Add Items. Alternatively, you can simply drag and drop files into the Library Panel from a Windows explorer (and, visa versa, if you need to export an item to a file). The XAML items can be created directly without loading a file (through the Main Menu). Once item is created in Library, it can be selected and previewed.
Adding and organization of folders ¶
You can add whole folder to the library instead of adding all its elements one by one.
You can use a multi-selection option when organizing your files in the library by holding "Ctrl" button on the keyboard.
Multi-selection
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Making Use of Library Items
Library items need to be assigned the designated element. Use drag and drop from the
Library Panel to the
Element panel. To initiate the drag and drop, press the left mouse button and hold it pressed over the selected items. When the mouse cursor changes its shape, move a mouse to the element in the Element panel and drop the dragged items. You can see which items are currently in the element list by expanding it with a toggle button next to the element title.
Assigning a library item to the designed element
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Updating Items
The content of any Library item can be updated from an external file without breaking its assignments in an experiment. Select an item or items and call Update Items command in the Main Menu. Then select new content files in the open file dialog. If multiple items/files are selected they will be updated one by one in the same order as they exist in Windows Explorer.
Editing XAML items
Library items with the XAML vector graphics can be edited in a popup text editor. Select the XAML item and press the Edit icon next to item's title.(XAML items are updated on mouse click).