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NI Analog Wave Player
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Info |
Category: |
Auditory Stimuli |
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AddIn: |
NI |
Creator: |
OkazoLab Team |
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Scope: |
Parent Event |
Owns Snippets: |
no |
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Usage: |
Stimulus Presentation |
Properties
Generic Properties
Name | Description | Constraints | Value Type | Upon Change |
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Settings |
name | description | attributes | type String | |
+=== Properties inherited from clLibraryElement ===
Name | Description | Constraints | Value Type | Upon Runtime Change |
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Material List |
Selected Index | Defines the index of the active item in the material list of the element. | | Int32 | A change causes the current item to be reloaded and an update of the element. |
Selected Item | Defines the name of the active item in the material list of the element. The name matches to a name of item in the Material Library | | String | A change causes the current item to be reloaded and an update of the element. |
Item Count | Returns the total number of items in the material list of the element. | | Int32 |
Equalize RGB | The property is only available in the visual element. If the value is true, the average RGB pixel intensity will be equalized across all items in the material list. You can turn on this property, when you need to obtain a luminance-balanced set of visual stimulus. | | Boolean | |
+=== Properties inherited from clElement ===
Inherited properties of clElement
Name | Description | Constraints | Value Type | Upon Change |
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Control |
Is Enabled | If set to false the element is completely omitted when the experiment is run. | | Boolean |
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Title | Title of the element. | | String |
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NI Analog Wave Player element allows highly accurate playback of the wave sounds via an analog output port of the National Instruments DAQ card.
Description
Short description
Snapshots
Snapshot 1
| Snapshot 2 |
Practical Use
Technique 1
- Step 1
- Step 2
Technique 2
- Step 1
- Step 2
// Check the trial outcome. Result and RT just other user variables
// insert code snippet here..
Element actions aligned with different epochs of the parent event
Epoche | Actions |
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Initialized | The camera starts capturing video |
Rendered |
Activating |
Activated |
Running | The camera output is captured and rendered via the Video Output property, if the latter is bound to the status screen |
Deactivated |
Deinitialized | The camera stops capturing video |
Notes
Insert Notes here..