Summary
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Oculus Remote
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Info |
Category: |
Oculus Rift |
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AddIn: |
Oculus Rift AB3D |
Creator: |
OkazoLab |
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Scope: |
Parent event |
Owns Snippets: |
None |
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Usage: |
Snippets |
Properties
Name | Description | Constraints | Type | On runtime change |
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colspan="5" bgcolor="#AADDDDD" | |
| | | Boolean | |
Runtime Status |
Triggering Time | Returns a local event time (in ms) of the last button triggering. The value can be used an accurate measure of the response time | | clTime | |
Is Triggered | Indicates whether a button has been triggered at least once, since the onset of the parent event. This property can be naturally used to gate switching between events. | | Boolean | |
Triggered Button | Returns a system name of the triggered button. The keyboard symbol buttons are always shows by the capital letters, whereas the mouse and gamepad buttons are shown by names like 'Button 1' | | String | |
Is Down | Indicates whether the monitored button is currently in the down state | | Boolean | |
Settings |
Triggering Mode | Defines the triggering mode for button. The 'First Press Only' mode is recommended for response time measurements | | enButt.. | |
Monitored Button | Defines a button monitored by the element. If 'Any Button' selected, the element monitors all buttons on the selected input device. In this case, a name of the pressed button is indicated by the Triggering Button property at runtime. | | Int32 | |
Control |
Is Enabled | If set to false the element is completely omitted when the experiment is run | | Boolean | |
Title | Title of the element | | String | |
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Oculus Remote Element reads button states on the Oculus Remote controller.
Description
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Snapshots
Snapshot 1
| Snapshot 2 |
Practical Use
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Technique 1
- Step 1
- Step 2
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=== Technique 2 === - Step 1
- Step 2
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// Check the trial outcome. Result and RT just other user variables
// insert code snippet here..
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== Notes ==
... - Insert Notes here..
- Insert Notes here..